Daily-Ritual Idle RPG

Tokyo Night Hunt

Hunt yokai across Tokyo.
One hunter. One city full of monsters. Your job is to keep her ready.

> Coming Soon ← Back to FAULTWORK

The city after midnight

A 2004 Tokyo board for ward-scale hunts, shrine routes, late trains, and streets that keep moving after the job goes bad.

Illustrated 2004 Tokyo night map
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One Character

No roster, no gacha, no pulls. One character. Every decision compounds. Every choice matters because she's the only one you've got.

Nurturing IS the Game

If she's tired, hungry, or hurt — she fights worse. Taking care of her isn't a side activity. It's the point.

Respects Your Time

10-20 minute daily check-ins. Miss a day? She eats cup noodles and sleeps on the floor — but she survives.

No Predatory Monetization

Premium purchase. Zero gacha. Zero stamina. Zero FOMO. You buy the game. You play the game.

What's in the box

19 Yokai across 5 Tokyo Wards

From Shinjuku back alleys to Minato's waterfront. Each yokai demands a different approach — some you outfight, some you outwit.

Idle Hunting with Prep-as-Gameplay

You don't control the fight. You control what she ate for breakfast, what charms she packed, and whether she slept last night.

Gear Crafting from Yokai Materials

Three weapon families, five gear tiers, and a mudra combat system. Every piece of equipment carries the essence of what she killed.

24-Hour Offline Resolution

Real-time needs decay, NPC relationships, idle skill training. The city keeps moving whether you're watching or not.

In development

19 yokai · 5 Tokyo wards · 18 gear traits · 5 idle skills · NPC relationships · 24h offline resolution

> Coming Soon